When I did the pocket, I realized fabric choice makes a huge impact on the ruffles. They are double thickness, not cut on the bias, and then gathered to half their length. The pattern calls for linen, probably 3-5oz range. I used muslin, and gathering it to double (half the original length) makes it VERY thick, and even stiff. Rayon challis probably isn't as much of a problem. I cut back on the length for the pocket, and it is STILL pretty stiff. I'm going to try various things on the hem ruffle, but a more standard amount of gather is 1.5 rather than 2, so I will be using that as a starting point. I don't mind this being a little quirky, but I do want to like it when it's done, and I don't think the original design intent was for the ruffle to be stiff.
Hope thi…
That’s exactly why newer platforms are becoming more popular. They focus heavily on speed, simplicity, and clean design. For example,
is built around that idea — if you look at the middle part of the page, you’ll see how the system is organized to make access to different games really fast and straightforward. Everything is optimized so users can go from opening the page to playing in just a few seconds, without dealing with complicated menus or slow transitions.